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AI Insights · Timothy · July 2022

Top 5 Boxing Games Performance in Central America Q2 2022

Discover the top 5 boxing games' performance in Central America during Q2 2022, with data on downloads, revenue, and active users from Sensor Tower.

Top 5 Boxing Games Performance in Central America Q2 2022

In the second quarter of 2022, the top 5 boxing games in Central America displayed varied performance trends across downloads, revenue, and active users. Here’s a closer look at their metrics:

Punchy Race: Run & Fight Game from CASUAL AZUR GAMES saw notable fluctuations in its weekly downloads, peaking at 33.7K in late April before gradually declining to 22.7K by the end of June. Active users mirrored this trend, starting at 37.5K in late March and reaching a high of 74.8K in late April, before decreasing to 62.8K by the end of the quarter. Revenue, however, was minimal, with the highest weekly figure being just $8 in early April.

Punch Bob, also from CASUAL AZUR GAMES, experienced a decline in downloads from 31.6K in mid-April to 12.2K by the end of June. Active users followed a similar pattern, starting at 35.6K in late March and peaking at 48.5K in mid-April, then dropping to 26.3K by the end of June. No revenue data was recorded for this period.

Real Boxing 2 by Vivid Games S.A. showed a consistent increase in revenue, peaking at $510 in late May. Downloads fluctuated, with a low of 11.8K in late April and a high of 30.1K in early May. Active users saw significant growth, reaching 44.2K in early May before stabilizing around 32.5K towards the end of the quarter.

I, The One — Fun Fighting Game from CASUAL AZUR GAMES had a steady increase in downloads, peaking at 25.8K in late June. Active users also grew consistently, from 46.7K in late March to 59.8K by the end of June. Revenue was modest, with the highest weekly figure being $45 in mid-April.

EA SPORTS™ UFC® Mobile 2 by ELECTRONIC ARTS showed stable revenue growth, with the highest weekly revenue reaching $251 in late June. Downloads remained relatively consistent, ranging from 11.1K to 21.6K throughout the quarter. Active users fluctuated slightly, starting at 27.2K in late March and ending at 19.1K by the end of June.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022